
Strange Company 3: Hearts of Darkness
Release Date: Friday, April 25th, 2025
Published by: WarGate Nova
In 'Strange Company 3: Hearts of Darkness' by Nick Cole, a team of mercenaries faces treacherous challenges as they attempt to board and destroy the last ship of a corrupt empire amid the chaos of an intergalactic civilization's collapse.
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Caps to pop and bodies to drop
As intergalactic civilization collapses and descends into chaos, the Strange Company must journey to the edge of human-controlled space to board and destroy the last ship of the corrupt Monarch Empire—in order to both satisfy a debt and salvage what remains of their reputation as hard-bitten and dangerous private military contractors.
But things are never easy for mercenaries. Plots to kill one of them abound, eccentric warrant officers are running amok—when they can be found— and a bad case of serious PTSD about what lies ahead for Sergeant Orion plagues his waking nightmares as the Cult of Hot Soup grows. The company must “get gud” or die trying as they master boarding operations and prepare for the worst kind of combat a space marine can get their kill on in: compartment-to-compartment fighting on a ship so advanced in technology, it’s almost… alien.
Stinkeye, Hauser, Chief Cook, Sergeant Orion, and new and old Strange Company brothers are here for the violence with a ticket to ride the lightning and settle accounts with the fallen tyrants as they get their stack on and get paid. If they can make it back to their ship and a safe world beyond the limits of the known, then perhaps the company can avoid the tragedy they’ve been sucked into.
The only way out lies beyond a praetorian guard of heavily armed commandoes, emplaced guns, and enigmatic psy-powered operators. The Heart of Darkness waits at the Oblivion Gate, for the Strange Company to make one wrong move and disappear forever.
As intergalactic civilization collapses and descends into chaos, the Strange Company must journey to the edge of human-controlled space to board and destroy the last ship of the corrupt Monarch Empire—in order to both satisfy a debt and salvage what remains of their reputation as hard-bitten and dangerous private military contractors.
But things are never easy for mercenaries. Plots to kill one of them abound, eccentric warrant officers are running amok—when they can be found— and a bad case of serious PTSD about what lies ahead for Sergeant Orion plagues his waking nightmares as the Cult of Hot Soup grows. The company must “get gud” or die trying as they master boarding operations and prepare for the worst kind of combat a space marine can get their kill on in: compartment-to-compartment fighting on a ship so advanced in technology, it’s almost… alien.
Stinkeye, Hauser, Chief Cook, Sergeant Orion, and new and old Strange Company brothers are here for the violence with a ticket to ride the lightning and settle accounts with the fallen tyrants as they get their stack on and get paid. If they can make it back to their ship and a safe world beyond the limits of the known, then perhaps the company can avoid the tragedy they’ve been sucked into.
The only way out lies beyond a praetorian guard of heavily armed commandoes, emplaced guns, and enigmatic psy-powered operators. The Heart of Darkness waits at the Oblivion Gate, for the Strange Company to make one wrong move and disappear forever.